Been curious about this for a while now, when animating a creature \ object in 3Dsmax - how would I go about creating an effect that makes the object gradually disintegrate, (as an example think of when you kill demons in Doom 3) - and I don't mean just fade from solid to transparent and then just disappear, it needs to be like a creeping effect that envelopes the object as it disappears piece by piece...
Any tips would be welcome...
Texture animation - Gradual disintegration
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Texture animation - Gradual disintegration
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- Moderator Emeritus
- Posts: 19641
- Joined: 07 Mar 2003, 02:00
- Location: A Galaxy Far, Far Away