wizardofid wrote:The usually starts out simple and give the player the basic mechanics of future puzzles and steadily increases the difficulty.Essentially you don't want a 100 zombies spawns running at you with limited ammo.It gets boring after awhile, so a simple methods of having to move around to close a gate to stop the zombies hordes from attacking they break a new gate and such.It is better than for example having to kill all 100 zombies.
Yes, this is exactly what I meant when I said there has to be complexity to the problem - killing 100 zombies with only two clips of ammo may be difficult but it isn't complex at all. Having to close a gate is far more amusing. And yes, gradually increasing difficulty is the most sensible route.
wizardofid wrote:As the enemies get harder so does finding ammo for your most powerful weapons.The game gets harder but it also tells you to use less powerful weapons on smaller hordes of zombies and save the powerful ones when you need it.Health pickups critical too little and a simple task becomes too hard, too much and a hard task becomes too easy.Many games have over done health pickups, making it way to easy for the player, some games have achieved better results by adding or removing health or ammo or weapons by the difficulty selection before starting the game.Essentially the best difficulty is a gradual increase with still with some practical hints by using the actual game environment.
True. Difficulty should be about having to think about what you're doing, rather than being about enemies who can take 44 bullets to the head. In System Shock 2, there are monkeys with psionics powers, and these psionic attacks can be extremely dangerous, but they are never used at close range, the monkeys revert to melee attacks then which are far less harmful. It's just a layer of complexity the enemy type has that makes it so much more interesting.
wizardofid wrote:STORY: not only gives you a context for your busyness, but essential to your emotional response to the game and the depth of its immersion.
It is not essential if you have absolutely no story would it make the game worse.?
Essentail to the types of games
I enjoy. Sure, Crayon Physics Deluxe doesn't need a story to be a good game.
DAE_JA_VOO wrote:I'm totally over gaming at this point in my life. Not because I'm not interested in it anymore, but because all of the games that come out these days are just last year's games with better visuals.
This is why I'm playing games from a decade ago.
Jonboy wrote:But as for a FPS, Borderlands was one of the most addictive I've ever played. Somehow they made repetition fun. Far Cry 2 made repetition make me want to throttle myself with my keyboard cable ('I could swear I just killed everybody at that outpost').
I love that fps games like Borderlands and Call of Duty 4 Multiplayer have rpg elements to them
It seems to be a new trend.