Time:
09:00AM - 09:00PM
Address:
Lala Palm Hall
Kliprivierberg Recreation Centre
Cnr Peggy Vera Road and Sunningdale Road
Kibler Park
Venue Entry:
LAN (Non-member): R60
LAN (Member): R30
Walk in: Free
Gamer League:
Entrance fee per tournament:
Member: Free
Non-member: R20
Game: Unreal Tournament 3
Platform: PC
Start Time: 02:00PM
Game: Tekken Tag Tournament 2
Platform: PS3
Start Time: 03:00PM
Game: SSX
Platform: PS3
Start Time: 04:00PM
Call of Duty League:
Entrance fee per tournament:
Member: Free
Non-member: R20
SOLO:
Game: Call of Duty MW 3
Platform: PC
Start Time: 10:30AM
Entrance Fee: R20 per person
*Members gain free entry into all the Gamer League and Call of Duty League Tournaments above.
Planeswalker League (Magic: The Gathering):
Format: Modern
Entrance Fee: R50
Registration: 09:00AM
Start: 09:30AM
Format: 2HG Standard
Entrance Fee: R50 per person
Registration: 02:00PM
Start: 02:30PM
Format: Chaos
Entrance Fee: R50
Registration: 05:00PM
Start: 05:30PM
*For further information on the event and future events please visit http://www.ai-fest.co.za or http://www.facebook.com/AIFestZA
A.I. Fest LAN Event - 09 March 2013
Re: A.I. Fest LAN Event - 09 March 2013
Tournament Mechanics & Rules - Tekken Tag Tournament 2:
Game Mode/Type: Team Battle
Number of Rounds: 3
Number of Rounds per Match: 3
Timer: 99 seconds
Scoring and Match-up: The Swiss-System Tournament Method (Click here for more details) will be used for scoring and matching-up participants for each round for the whole tournament, meaning that all participants will take part in all three rounds. The participants’ placement (1st, 2nd, 3rd etc.) after all three rounds are determined by the Swiss-System.
Round 1:
Character Selection: Random
Rounds per Match: 3
Timer: 99 seconds
Round 2:
Character Selection: Random
Rounds per Match: 3
Timer: 99 seconds
Round 3:
Character Selection: Player Selection
Rounds per Match: 3
Timer: 99 seconds
Game Mode/Type: Team Battle
Number of Rounds: 3
Number of Rounds per Match: 3
Timer: 99 seconds
Scoring and Match-up: The Swiss-System Tournament Method (Click here for more details) will be used for scoring and matching-up participants for each round for the whole tournament, meaning that all participants will take part in all three rounds. The participants’ placement (1st, 2nd, 3rd etc.) after all three rounds are determined by the Swiss-System.
Round 1:
Character Selection: Random
Rounds per Match: 3
Timer: 99 seconds
Round 2:
Character Selection: Random
Rounds per Match: 3
Timer: 99 seconds
Round 3:
Character Selection: Player Selection
Rounds per Match: 3
Timer: 99 seconds
Re: A.I. Fest LAN Event - 09 March 2013
Tournament Mechanics & Rules - SSX:
Game Mode/Type: Trick It!
Number of Rounds: 3
Number of Tracks: 3 (1 per Round)
Scoring: Scores will be recorded per round, at the end of all three rounds all your scores will be added together for your overall/total score, which will determine your placement for the tournament (1st, 2nd, 3rd etc.).
Round 1:
Track: Curnoe’s Moustache (Rockies: Whitehorn Mountain).
Round 2:
Track: The Big Show (Siberia: Boris).
Round 3:
Track: Broken Tooth (Rockies: Extinguisher Tower).
Game Mode/Type: Trick It!
Number of Rounds: 3
Number of Tracks: 3 (1 per Round)
Scoring: Scores will be recorded per round, at the end of all three rounds all your scores will be added together for your overall/total score, which will determine your placement for the tournament (1st, 2nd, 3rd etc.).
Round 1:
Track: Curnoe’s Moustache (Rockies: Whitehorn Mountain).
Round 2:
Track: The Big Show (Siberia: Boris).
Round 3:
Track: Broken Tooth (Rockies: Extinguisher Tower).