Rest of articleOver the years the annual Game Developers Conference in San Francisco has morphed from a developer focused gathering to a kind of mini-E3, where games are announced and the internet gets flooded with developer interviews and game previews. However the real core of GDC is still development, and it often delivers a fantastic insight into where games are headed.
What has been clear from this year’s GDC is that consoles are beginning to show their age. We are currently experiencing the longest lifespan in console history, and with the hardcore gamers truly sated both Microsoft and Sony have focused efforts on increasing their user base with more casually focused interaction through Kinect and Move.
Cue obligatory StarBound DRM whine.