Discuss General Game development(No programming required)
Yeah Matts plugin is the only hope for GS. If I use GS for my next game I will use sphere no matter what.
C4 is pretty insane. $100 including source code. It uses very advanced shadow mapping algorithms. Once it has physics and HDR, its going to be a killer.
Do you know what the license fees are for Gamebryo by any chance?
C4 is pretty insane. $100 including source code. It uses very advanced shadow mapping algorithms. Once it has physics and HDR, its going to be a killer.
Do you know what the license fees are for Gamebryo by any chance?
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Nope sorry.Mabye you should try Darkbasic I'm hooked. 8Ocapanno wrote:Yeah Matts plugin is the only hope for GS. If I use GS for my next game I will use sphere no matter what.
C4 is pretty insane. $100 including source code. It uses very advanced shadow mapping algorithms. Once it has physics and HDR, its going to be a killer.
Do you know what the license fees are for Gamebryo by any chance?
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Well, it looks better than Half Life 1...
The level design look nice, but the lighting is a bit bad. Im sure this is something about dark basic... hehe. I think some specular shader applied to everything will make it better.
Im talking about the above screenie here. If the metal parts was more shiny, and theres some smoke coming out of a pipe somewhere, it will make the scene more believable. Id also make the texture's contrast a bit higher. Everything looks a tad dull.
Other than that, it looks good. Much better than most of the stuff on the A6 forums. Everyone there just ooh-aah about everyone who posts his "game companies first title" screenshots. Looks worst than delta force 1. hehe.
Ok just my 50c. no, make that 40.
The level design look nice, but the lighting is a bit bad. Im sure this is something about dark basic... hehe. I think some specular shader applied to everything will make it better.
Im talking about the above screenie here. If the metal parts was more shiny, and theres some smoke coming out of a pipe somewhere, it will make the scene more believable. Id also make the texture's contrast a bit higher. Everything looks a tad dull.
Other than that, it looks good. Much better than most of the stuff on the A6 forums. Everyone there just ooh-aah about everyone who posts his "game companies first title" screenshots. Looks worst than delta force 1. hehe.
Ok just my 50c. no, make that 40.
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Cool this screenshot was rendered without any shaders I might add will upload the same scene tonight with shaders..... Might not be from the same angle....capanno wrote:Well, it looks better than Half Life 1...
The level design look nice, but the lighting is a bit bad. Im sure this is something about dark basic... hehe. I think some specular shader applied to everything will make it better.
Im talking about the above screenie here. If the metal parts was more shiny, and theres some smoke coming out of a pipe somewhere, it will make the scene more believable. Id also make the texture's contrast a bit higher. Everything looks a tad dull.
Other than that, it looks good. Much better than most of the stuff on the A6 forums. Everyone there just ooh-aah about everyone who posts his "game companies first title" screenshots. Looks worst than delta force 1. hehe.
Ok just my 50c. no, make that 40.
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Some thing the light mapping isn't bad it's taken from a darker corner....!Problem is most people at A6 forums are using the standard edition.capanno wrote:OK. Looking forward to it.
I wonder what will happen if I post this screenshot or any other screenshot at the A6 forum what the response will be...Since you and I know this is not the A6 engine.?
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I actually like the double crosshair idea Wizz... When will I get my beta copy ?????
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