Anakha56 wrote:DAE_JA_VOO wrote:WiK1d wrote:Forza still takes the cake. If you take Forza, give it some form of free roam, add a greater car inventory (Such as F1 cars) and add a police segment. That can only be good.
QFT x 98739873123 + 1
Forza definitely sets the bar here.
The comparison going on between Forza, GTR and Grand Turismo is really not on
.
Forza/GTR/Grand Tursimo = Realism
NFS Series = Arcade racing excluding Porsche.
You cannot compare the 2 its like comparing apples and pears it just does not go. NFS has never been about realism (except for Porsche) not even Pro Street was realistic in handling. I would love NFS to go back to its roots of the Hot Pursuit era my dad is currently replaying Hot Pursuit III and watching the cops drop exploding barrels on your head is quite fun to dodge and makes it more challenging. NFS has always been about fast frantic fun if you want realism look at Simbin, Codemasters and other developers. Complain to them for not releasing newer titles with better handling and cars. Just leave EA to the arcade style racing games however with that being said can someone please explain to me what the below comment means for the game
We weren't comparing dude. Read our posts properly.
Wik said: "If you take Forza, give it some form of free roam, add a greater car inventory (Such as F1 cars) and add a police segment. That can only be good"
In other words, make a game with those aspects and it'll be awesome. There was no comparison done between Forza and NFS. NFS is obviously an arcade game, and Forza is obviously a sim, and as such, the two cannot be compared.
We were simply saying that if you were to make a game with the above mentioned features, it'll be good
That guy that used to mod cases. Now I take photos. True story.