3d animation
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3d animation
when it comes to 3d animation what programs are most used and which would u say are the best in the industry.
I mean, im doing 3dsmax 6 at the moment. But was wondering..in the industry, which programs are most used. I was told by some people that 3dsmax is reaching the end of the line...is that true? If so, what programs will take over?
Tx
I mean, im doing 3dsmax 6 at the moment. But was wondering..in the industry, which programs are most used. I was told by some people that 3dsmax is reaching the end of the line...is that true? If so, what programs will take over?
Tx
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Re: 3d animation
3d max end of the line I think not. 8O Best "feature" rich uncluttered tool is lightray for me at the moment?Survivor wrote:when it comes to 3d animation what programs are most used and which would u say are the best in the industry.
I mean, im doing 3dsmax 6 at the moment. But was wondering..in the industry, which programs are most used. I was told by some people that 3dsmax is reaching the end of the line...is that true? If so, what programs will take over?
Tx
"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"
5 years ago, max and maya definitely.
These days there are loads of packages available.
I personally use Animation Master 2006 www.hash.com
but I think about getting Softimage XSI or Lightwave, which are more advanced.
I would say the top ones are
max, maya, xsi and lightwave.
These days there are loads of packages available.
I personally use Animation Master 2006 www.hash.com
but I think about getting Softimage XSI or Lightwave, which are more advanced.
I would say the top ones are
max, maya, xsi and lightwave.
Josh Dies is my hero! |50,000,601.375 forum points
Of course if you want to get employed as a 3d artist then it will help know as many 3d apps as possible. Mostly they will require you to know '1 high end 3d app', but I guess this varies from job to job. This info is only based on what I have read here and there, so it will be better if you ask a company what they require.
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Survivor, it also depends on what kind of 3d work you want to do? If for games, I believe 3dMax, Blender and Maya are well suited for that. For movies, apparently Lightwave although 3dmax and Maya are sometimes used for that as well.
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ok, then its cool
U see, im starting my studies on 3dsmax soon...basically only went thru an itro. Well, i was told by someone that 3dsmax has basically reached the end of the line, and just wanted to clarify some things...
Thanks guys.
By the way, for example..im doing 3dsmax at college. And i think we will be doing some program called director or something. Well, what i wanted to know was, where would I be able to go study other 3d programs?
Shot!
U see, im starting my studies on 3dsmax soon...basically only went thru an itro. Well, i was told by someone that 3dsmax has basically reached the end of the line, and just wanted to clarify some things...
Thanks guys.
By the way, for example..im doing 3dsmax at college. And i think we will be doing some program called director or something. Well, what i wanted to know was, where would I be able to go study other 3d programs?
Shot!
Sorry to dredge up this old thread, but I guess since it's still on the first page of the graphics forum it should be fine...
Max, Maya and XSI are all commonly used in the game industry.
Hehe LightWave is barely used in the industry these days. Gone are the days when its raytracer was considered advanced - now it's just a slow, buggy, rigid piece of software that's fallen out of favour with the industry at large. You'll find it in some smaller commercial shops, but you'll be hard-pressed to find it in heavy use in the film industry. Maya is the main package used in the film industry, along with proprietary software (developed and used by most mid to large sized shops). XSI is also gaining popularity in the film industry.OnlyOneKenobi wrote:Survivor, it also depends on what kind of 3d work you want to do? If for games, I believe 3dMax, Blender and Maya are well suited for that. For movies, apparently Lightwave although 3dmax and Maya are sometimes used for that as well.
Max, Maya and XSI are all commonly used in the game industry.
human slave in an insect nation
Heya I never actually used Amorphium myself, but if I remember correctly it was a modeling package, right? I haven't really heard it mentioned in years, to be honest...rustypup wrote:@leigh
how does amorphium rate then?.. (probably the only app i've ever picked up and been able to use effectively... as a novice...).
and... welcome back
Modo is very nice. It's basically the new incarnation of LightWave - it's developed by Lightwaves original development team, who left NewTek when NewTek wouldn't allow them to take Lightwave in a new direction. The modeler, in particular, is really nice. The new rendering module looks pretty impressive too, but I haven't had time to properly check it out yet.capanno wrote:Leigh, whats your thoughts on modo201 and 202? Do you have experience with it? Its such an attractive package...
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yup... very much like moulding plasticene, you start with a "lump", which can be pushed, prodded and stretched into whatever shape you're after... (used in one of the austin powers movies, IIRC)...Leigh wrote:if I remember correctly it was a modeling package, right?
ahh. well...
<determines to get to grips with gmax after all...>..
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That's right yeah, the plasticine one. The problem with software like that is that it doesn't really create good topology, which makes the models hard (if not impossible) to rig and animate. ZBrush models often suffer from this problem as well. That's why it's always best to model in a more "conventional" packagerustypup wrote:yup... very much like moulding plasticene, you start with a "lump", which can be pushed, prodded and stretched into whatever shape you're after... (used in one of the austin powers movies, IIRC)...Leigh wrote:if I remember correctly it was a modeling package, right?
ahh. well...
<determines to get to grips with gmax after all...>..
human slave in an insect nation