Monty wrote:I am not a fan of the checkpoint way of saving. I liked D2's save on exit method better
The amount of times I have lost some good loot because my client was disconnected is really starting to peeve me off
. It seems to happen when I get a large helping of blue mixed with yellow that I get disconnected. Its happened 3 times now...
MIA wrote:
I agree. I also dont like the map going black (unexplored) each time you load a character, but I'll get use to it I guess
I actually like it. Map is new to explore with new dungeons and possible items to discover. Once I defeated the Skeleton King I did a rerun on the last couple of way points (mainly for the glod) and found a couple of new journals. I am now making it a point to redo each section twice, will make it longer but more glod, items & lore is worth it.
http://www.bit-tech.net/gaming/pc/2012/ ... 3-review/1
Diablo 3 review
Published on 17th May 2012 by Joe Martin
Throughout the years, I've always struggled to get on with Blizzard games. Warcraft somehow passed me by, StarCraft always seemed like a samey, hokey space western and WoW lost me as soon as I realised that there wasn't really any meaningful goal to the game. Even Diablo, long held up as Blizzard's greatest achievement, failed to impress me when I was bullied into playing it years after release.
Blizzard was a company that had become popular even despite the games it made, I thought, as their games all seemed more well-timed than they were genuinely groundbreaking. Now though, I can admit that I was wrong; I can bashfully join the furiously clicking masses of fans and say, yes, Diablo 3 is a bit good.
Frustratingly though, it's good for mostly the wrong reasons. It's not groundbreaking or original, nor is it technically marvellous. It's not even polished as well as you'd expect a AAA game to be, as proved by the game-ending bugs that Blizzard is still rushing to patch out.
...
Read on for the score. I pretty much agree with it.