Diablo 3 Reaper of Souls Official!

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Re: Diablo 3 Official!!!

Post by Off-The-Chart »

and if I popped you an AH account with 8Gigs on?
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Re: Diablo 3 Official!!!

Post by StarBound »

Capped will get me full speed of 400-425kb a second. That will be 2gb an hour. So 4 hours and it will be gone.
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Re: Diablo 3 Official!!!

Post by Off-The-Chart »

as said, not taking the 4meg into account.

ran mine as well and it spiked quite a bit on both my Mweb and AH accounts.

well give me a shout if you then want to have a go at it.
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Re: Diablo 3 Official!!!

Post by Molean »

Lulz...I understand, but do you really think Blizzard is going to release a game with problems...
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Re: Diablo 3 Official!!!

Post by StarBound »

Yes. The inherant problem in this case is no matter how powerful your pc is the games performance is out of your hands.

Should also say that the games been in developement for too long. Sure they can afford it but Diablo 3 has shifted a bit down the ranks in my book. Expectations is time based. The longer you take the higher the expectations and I doubt Blizz can deliver.
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Re: Diablo 3 Official!!!

Post by Anakha56 »

Off-The-Chart wrote:@Ana thinking I should give the "file usage" a try on a second pc, just to see if it takes.

would save us the hassle of doing postage and then it turns out to fail.

will try it a bit later and load it onto little microserver :D

@Star what connection you have?
No worries :). Let me know how it goes :).
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Re: Diablo 3 Official!!!

Post by hamin_aus »

Guess who just pre-ordered
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Re: Diablo 3 Official!!!

Post by Anakha56 »

jamin_za wrote:Guess who just pre-ordered
Tbh guess who still has their collectors on pre-order... :-( That's why I am really hoping to get a beta key at some point.
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Re: Diablo 3 Official!!!

Post by Off-The-Chart »

yep, my CE also on pre-order from Kalahari.
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Re: Diablo 3 Official!!!

Post by Molean »

StarBound wrote:Yes. The inherant problem in this case is no matter how powerful your pc is the games performance is out of your hands.

Should also say that the games been in developement for too long. Sure they can afford it but Diablo 3 has shifted a bit down the ranks in my book. Expectations is time based. The longer you take the higher the expectations and I doubt Blizz can deliver.
I get that...but then again, that's why it still isn't out yet...Even if it takes more time, it's what they do to make near perfect games, everytime...its Blizzard being Blizzard...I can wait, lots of other titles or online games to play until it's official release...
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Re: Diablo 3 Official!!!

Post by Anakha56 »

@OTC Launcher works, busy pulling the latest patch:
Diablo III Beta Patch 13 – v.0.7.0.8610
 
A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.

 
General
All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
Intelligence now grants 0.1 per point to resistances, and will no longer award any bonus to healing from health globes
When dual-wielding, certain skills will now always use your main-hand weapon to determine damage
For example, Cyclone Strike will use your main-hand weapon damage even if your off-hand weapon is set to swing next
An option to permanently enable Advanced Tooltips has been added to the Gameplay Options
 
Auction House
The gold auction house is once again available for testing
The listing fee for all auctions has been removed
The transaction fee for auctions in the currency-based auction house has been increased to 1.25 Beta Bucks
The minimum listing price for an item in the currency-based auction house has been increased to 1.50 Beta Bucks
Players may now only have 10 active auctions per auction house
Tooltips have been added which will allow players to compare items on the auction house to the items they're currently wearing
Battle.net
Public chat is now available to test
Cross-game support has been added! You can now chat with Real ID friends playing the World of Warcraft PTR or StarCraft II PTR, as well as view their in-game status.
Skills
The levels at which both active and passive skills unlock have been adjusted for all classes
Skill runes are now available for testing
The first skill rune will unlock for all characters at level 6, and players can unlock additional runes as they level up
In total, players will be able to gain access to 5 skill runes for each skill by level 60
Character skills have been broken down into categories, and each category has been assigned to a specific mouse button or action bar slot in the skill UI
The following categories will be shared by all classes:
Primary Attack
"Primary Attack" applies to skills that typically generate resources and can be used frequently
By default, Primary Attack is assigned to the first mouse button
Secondary Attack
"Secondary Attack" applies to more powerful skills that are commonly limited by a cooldown or resource cost
By default, Secondary Attack is assigned to the second mouse button
Defensive
"Defensive" applies to skills which can be used to escape or control the flow of combat
By default, Defensive is assigned to the first action bar quick slot
Each class will also have three additional categories which are unique. By default, these categories will be assigned to the second, third, and fourth quick slots in the main action bar.
Elective Mode: For players who wish to explore character builds which cannot be accomplished with the provided categories, an “Elective Mode” has been provided. When activated, Elective Mode will allow you to place any skill in any skill category slot, as freely as you could before.
To enable Elective Mode, simply check the corresponding box located in the Gameplay Options menu.
The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds
 
Classes
Barbarian
Active Skills
Bash
Weapon damage increased from 145% to 150%
Cleave
Weapon damage increased from 115% to 120%
Frenzy
Weapon damage increased from 100% to 110%
Ground Stomp
Base skill no longer deals weapon damage
Stun duration increased from 3 seconds to 4 seconds
Hammer of the Ancients
Weapon damage increased from 180% to 200%
Leap Attack
Weapon damage increased from 100% to 125%
Threatening Shout
Damage reduction decreased from 50% to 25%
Passive Skills
Weapons Master
Swords/Daggers: Damage bonus increased from 10% to 15%
Maces/Axes: Chance to critically hit increased from 5% to 10%
Polearms/Spears: No change
Mighty Weapons: Fury generated per hit increased from 1 to 3
Demon Hunter
Active Skills
Bola Shot
Weapon damage to main target increased from 100% to 130%
Weapon damage to other targets in range increased from 75% to 110%
Caltrops
Movement speed reduction decreased from 65% to 60%
Chakram
Weapon damage increased from 135% to 150%
Entangling Shot
Hatred generation decreased from 4 to 3
Evasive Fire
Weapon damage increased from 115% to 125%
Pathing has been improved when performing a backflip
Hungering Arrow
Weapon damage increased from 85% to 115%
Impale
Weapon damage decreased from 275% to 250%
Vault
Pathing has been improved
Passive Skills
Steady Aim
Damage bonus when no enemies are within 10 yards increased from 10% to 20%
Vengeance
Maximum Hatred bonus decreased from 50 to 25
When healed by a health globe, Hatred gain increased from 10 to 20 and Discipline gain increased from 1 to 2
Monk
Active Skills
Breath of Heaven
Spirit cost reduced from 50 to 25
Heal amount increased
Now has a 15 second cooldown
Dashing Strike
Weapon damage decreased from 160% to 80%
Pathing has been improved
Exploding Palm
Weapon damage from bleed effect decreased from 65% to 60%
Lashing Tail Kick
Weapon damage decreased from 225% to 200%
Mantra of Evasion
Chance to dodge bonus decreased from 25% to 15%
Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%
Passive Skills
Guardian's Path
When dual-wielding, chance to dodge bonus increased from 10% to 15%
While using a two-handed weapon, Spirit regeneration bonus increased from 20% to 25%
Resolve
Enemy damage reduction decreased from 30% to 25%
Witch Doctor
General
Witch Doctor mana has received a tuning pass
Active Skills
Corpse Spiders
Weapon damage per swing decreased from 38% to 25% per spider
Firebomb
Weapon damage decreased from 155% to 100%
Grasp of the Dead
Movement speed reduction increased from 50% to 60%
Haunt
Duration of Haunt no longer scales per level
Now deals 350% weapon damage over 15 seconds
Hex
Damage bonus to hexed enemy decreased from 20% to 12%
Plague of Toads
Weapon damage decreased from 150% to 130% per toad
Summon Zombie Dogs
Weapon damage per hit decreased from 15% to 9% per dog
Passive Skills
Spiritual Attunement
Mana regeneration decreased from 2% to 1% of maximum Mana per second
Wizard
General
Arcane Power regeneration has been lowered from 12.5 per second to 10 per second
Active Skills
Arcane Orb
Weapon damage increased from 225% to 250%
Diamond Skin
Maximum absorption amount decreased
Frost Nova
No longer deals weapon damage
Ray of Frost
Weapon damage increased from 155% to 200%
Movement speed reduction decreased from 40% to 30%
Attack speed reduction decreased from 30% to 20%
Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds
Shock Pulse
Weapon damage increased from 90% to 105%
Wave of Force
Weapon damage decreased from 250% to 220%
Movement speed reduction increased from 50% to 60%
Passive Skills
Evocation
Cooldown reduction decreased from 20% to 15%
Glass Cannon
Damage bonus reduced from 20% to 15%
 
Crafting
The cost to level the Blacksmith has been reduced by 50%
The gold and reagent cost of Blacksmithing recipes has received a tuning pass
The following affixes now have a chance to appear twice when crafting an item:
Min damage
Max damage
All Elemental damage types
 
Followers
Templar
Skills
Heal
Heal amount increased
Loyalty
Healing per second increased
 
Items
General
Passive Spirit regeneration granted by the Spirit Regeneration item affix has been increased
Quivers will now grant +damage
New item affixes have been added!
Chance on hit to:
Fear
Stun
Freeze
Immobilize
Chill
Blind
Slow
Knockback
Vendors
Vendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes
The chance for a white item to appear in a vendor's stock has been reduced from 30% to 10%
The vendor value of all items has been reduced
 
Monsters
The health and damage of all monster in the game have been adjusted
The amount of gold dropped by monsters has been increased
 
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Achievements should now awarded properly once their objectives are met
Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked
Players should now be able to buy gold using their Beta Bucks
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Re: Diablo 3 Official!!!

Post by Off-The-Chart »

oooo lekker.

hope you will be playing today.

also, just send me via PM what times would suit you best for playing.

I am taking it will be something after 5 maybe.
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Re: Diablo 3 Official!!!

Post by Anakha56 »

Umm patch is about 500mb in size so I probably will only get a session in early morning when I wake up :P. Will send you a PM when I know more :). Super excited to give this a bash! :D

/and to hopefully brag to the pup's wife over dinner on Friday... :twisted:
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Re: Diablo 3 Official!!!

Post by Off-The-Chart »

damn, I was like super sure that was latest files and that was why I chose it.

guess though obviously seeing as it is BETA, the patches come rolling out 1 after the other.
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Re: Diablo 3 Official!!!

Post by Anakha56 »

Book me down for 04:00 - 05:30 tomorrow morning, that will be enough time to do a technical demo for myself :). Tonight can be for someone else :).
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Re: Diablo 3 Official!!!

Post by Off-The-Chart »

cool will do.

I will be online to hear what you have to say :)
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Re: Diablo 3 Official!!!

Post by Off-The-Chart »

Image

so, what do you guys think me and Ana has been talking about?

:D
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Re: Diablo 3 Official!!!

Post by Anakha56 »

:lol: I have been a bit spammy :oops: :lol:

My thoughts on the game.

The good its still has the feel of 1 & 2 when going killing things. The lore in the game is fantastic as usual.

The bad not being able to assign my own skill points this therefore makes the game more a monster spam kill fest than anything else.

The ugly is of course the consistent requirement for single player offline play, currently on a 384k line that is not shaped it lags and it lags heavy. You take a swing at a monster and sometimes you have a second delay before the hit even registers this has the effect of making me lose all seriousness of the game, was nearly killed on "Normal" mode by 3 champion class monsters because of the lag and on "Normal" thats unheard of. Then you get to co-op mode which was nearly unplayable for me and at times unplayable for my partner, his witch doctor was levelling up faster than my monk purely because when I thought I was attacking a group of monsters I was actually attacking a tree :?.

This game needs some heavy polish on the online front and I would love to see a offline mode sneak into the full release but sadly I dont see that happening any time soon. My advice to anyone who is looking to buy this game upgrade to a line speed faster than 384 otherwise you are going to lag unless Blizzard finds some magical code that will prevent the lag...

Side note I love destroying book cases only to see scrolls of identify and town portal fall to the ground :lol:.

/Thanks OTC for letting me trial it out, really appreciate it. I will be keeping my pre-order purely because I love the lore in Diablo and am excited to see that it has pretty much stayed intact.
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Re: Diablo 3 Official!!!

Post by rustypup »

Anakha56 wrote:The bad not being able to assign my own skill points
see, this bugged me as well but, as my boss helpfully pointed out, it was more hindrance than anything else in an action title. *

while having the facility to tweak your char was great, the approach was almost always the same - magic users you'd buff health+mana, ranged users health+dex and close quarter combat health+strength... all that happens now is an optimal assignment in the background based on this approach without your fumble-fingered twiddling...

the one addition i love is the crafting... it's effective out of the box and well worth investing in...

<edit>
*forgot to mention that elective mode is still there, just buried in the options menu... so you can still tweak to your heart's content... :P
</edit>
Last edited by rustypup on 05 Mar 2012, 13:23, edited 1 time in total.
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Re: Diablo 3 Official!!!

Post by Off-The-Chart »

rusty, what is highest level your char has ended when you killed Skeleton?
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Re: Diablo 3 Official!!!

Post by rustypup »

my DH is now 13 but the highest i hit in one run was 9... that appears standard...

multiplay certainly bumped that up, though. I hit 7 in an hour and a bit with Anakha56 so MP is probably the better option, (also better mobs/drops)...
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Re: Diablo 3 Official!!!

Post by Off-The-Chart »

they must have dropped XP gain quite a bit as I told Ana, cause all the Youtube vidz I watched, the guys would reach lvl 13.

my Barb and my Monk was both lvl 9 when I finished and only my Monk has been lvl'd to 10 cause I redid some of the quests.

yeah can already notice that when you have your Templar, the mobs are already bigger than when you are alone.
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Re: Diablo 3 Official!!!

Post by rustypup »

Beta Patch 14 wrote:
  • Hardcore mode is now available :D
    Magic Find and Gold Find are now shared amongst party members :D
    Monster damage has been increased :D
    Public Games can once again accommodate up to four players :D
Damn having to roll out new AV this weekend :x
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Re: Diablo 3 Official!!!

Post by Off-The-Chart »

hmmmm:

"Magic Find and Gold Find are now shared amongst party members"

explain?

will I only get a part of the magic item now? :D

I'll take the FALLEN TOOTH thank you :p
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Re: Diablo 3 Official!!!

Post by rustypup »

Off-The-Chart wrote: "Magic Find and Gold Find are now shared amongst party members"

explain?
as i read it, the buffs are balanced between party members... so someone enjoying an 8% chance of magic drops would lose half that if someone joins who has no buff?

4-party MP :D and some whining about dying too often says some of the play balance has been resolved :lol:
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