Lol. Really?RuadRauFlessa wrote:Anakha56... I have to agree. Consoles are non-upgradable platforms with fixed hardware. Yes it is easier to code for them and design models and environments which will run on them optimally as you know what is in the damn thing. But that being said the tech in a PS3 is about 3-4 years old already.
Not sure where you came up with that. Modelling is a rather platform independent process, and any difference in software used from one studio to the next, in regards to the actual modelling itself, has nothing to do with the platform being developed for, but the artists or studio's personal preferences. Its not like: "We're working on the PS3, damn, I have to use 3ds max...". If anything, I'd imagine that asset creation for console titles is more tedious because of the technological limits.
On that note, while I agree that in one respect console development, coding wise, is easier because you don't have a myriad of different hardware, and the compatibility blues that comes with it, to worry about - there are other considerations. I'd imagine that trying to make a new title look even semi 'modern' on old technology would involve an unholy amount of optimisation, none of which is going to be fun or easy. And then there's the PS3, which everyone seems to find incredibly hard to develop for. Well, with the exception of the Killzone 2 dev's. The again, maybe its just me, but if I where to choose to try and insult countless industry professionals - much like they did, I'd probably find a more coherent argument than "Multi-threading is hard. Thats why we don't like developing for the Xbox and PC, and why we love developing for the PS3 - with its 10 available hardware threads!".
The reason more developers make console games is because the likelihood of a console title being picked up by a publisher is greater than that of a PC game, apparently. And I'd imagine the reason why publishers are more willing to produce console games has to do with console gamers by large being less demanding and more willing to part with their hard earned cash - just look at the prices of console games. Come to think of it, the mentality behind the publishing of console games, while a gross generalisation and not without a good few exceptions, is kind of like that of modern art - you could ***** on a piece of canvas and people would still be willing to pay an inordinate amount of money for it, so why even bother with talent or skill? Just take laxatives.