Mystical_Titan wrote:Dude... holy ****... what line of work are you in? Do I read correctly? 8 x quad-core and 512 GB RAM?
Yup, well it's a large cellular network operator and most of our servers run on VMware, or are in the process of being migrated to VM's during the rollout of the new vSphere environment. So those 785's host quite a number of guest VM's each.
Doesn't come cheap. Each one of the 785's costs North of R200K...
If you want to see the effect of multi core cpus on games then take wow and manually set it to use all 8 cores. WoW plays best with 4 cores. Any more and the game actually slows down. There are only so many tasks that can be shared until it trips over each others feet trying to do it all.
I would say quad core is best now as well.
Dual core used to be the best way. The games could only use dual core and you could OC a dual core far past a quaddie.
Now that windows 7 is here and quads can clock brilliantly, it has swung over.
Even if my game could only use dual core, I would find an app that can distribute cores to certain applications and have all my games use the back end CPUs thus distributing the processing evenly.
Soon Google will know everything...including how to divide by zero