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Re: Path of Exile (beta)

Posted: 05 Dec 2012, 10:26
by rustypup
Anakha56 wrote:How has the game progressed in terms of patching?
they've done a fair bit of work on mechanics and skills, (eg. arrows are now genuine projectiles)... drop tables are still being tweaked but given how equipment mods work these have less impact than the passive skills...

the skill tree has changed significantly, (along with a fair amount of whining), but the final flush will be for OB after which it shouldn't change.... much.... :D

Re: Path of Exile (beta)

Posted: 05 Dec 2012, 10:38
by Anakha56
I could squeeze in a Sunday night session if your master allows it...

Re: Path of Exile (beta)

Posted: 23 Jan 2013, 07:17
by rustypup
gearing up for OB in less than 16 hours...
POE Patch 0.10.0 wrote:The City of Sarn, Path of Exile's third act, is now available! It includes 21 areas based on 8 new tilesets, 18 completely new monster types and over 90 monster variations.
Added Quicksilver Flasks, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
Added Amethyst Flasks, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.
Added a new Keystone Passive - Zealot's Oath: Life regeneration applies to energy shield instead of life.
Converted to Keystone Passive - Ancestral Bond: You can summon up to 1 additional totem. You can't deal damage with your skills yourself.
Added a new ring base type - Prismatic Ring, which grants all elemental resistances.
The Punishment curse has returned after being disabled for a long time.
The Molten Shell used by Goatmen has been given new art.
Further improved the randomness of the Pools and Streams area.
Added two new Unique items, one of which was designed by a Diamond supporter and one which will be given out as a prize for winning races.
We've updated the art of bows in the game, including the item models that are held by characters.
Removed the recently added waypoint from the River Crossings and moved the Vaal Ruins one to a random location in that level.
The Eternal Laboratory is now available in Act Three rather than Act Two. You get access from Lady Dialla.
Names of rare monsters have been improved.
Continued to incrementally improve the art, effects, environments and sound.
We've added a new Map tileset (based on The Docks) and have changed the overall ordering of Maps.
The following Map areas have been updated so that they're substantially different in layout to before: Spider Forest, Jungle Valley, Waste Pool, Dry Woods, Cemetery, Mine, Underground Sea, Bog, Plateau and Dunes.
Merveil now uses new custom (purchasable!) art for her Cold Snap skill.
There have been no changes to PvP in this patch. It is still accessible from Act Two Normal (level 28 cap where you can't have entered Cruel difficulty) and Act Two Merciless (Open PvP). In the near future we'll revamp it to add more level brackets and move it to the arenas in Sarn.
Quest rewards have been changed for all classes. There's an emphasis on rare items as quest rewards in higher difficulties.
Added a new ability to Rock Elementals.
added to which is a slew of balance tweaks and the microtransaction facility being activated. :D

Re: Path of Exile (beta)

Posted: 31 Oct 2013, 10:36
by StarPhoenix
Now that it is available for the hoi polloi on Steam, have any of you tried this?

Re: Path of Exile

Posted: 31 Oct 2013, 10:49
by rustypup
enjoying the new content - first time a rock golem pulled its new stunt i must admit to blinking :lol: (playing through the domination league....)

heard the steam release was dodgy but all appears fine now... still not planning to transition my profile to steam... (achievements are meaningless fluff... )

the most important things to remember:
  • :-not your normal RPG
    :-vendors are both vendor and horadric-cube
    :-you *will* craft better kit than you pick up...
    :-you *have to* craft your kit, so don't ignore the base drops...


and absolutely *do* grab the 'offline' skill planner for first time builds... until you're comfortable with the tree, you will need to have some form of build strategy in place...

Re: Path of Exile

Posted: 31 Oct 2013, 15:21
by Anakha56
rustypup wrote: and absolutely *do* grab the 'offline' skill planner for first time builds... until you're comfortable with the tree, you will need to have some form of build strategy in place...
Even that is mind bending to go through... <_< There are just so many choices... :( :P

Re: Path of Exile

Posted: 18 Dec 2013, 10:01
by rustypup
Game of the Year - 2013 :D

/how did Bioshock Infinite rank up there.. the game was actually worse than its predecessors...

and that Papers,Please rubbish? :lol:

Re: Path of Exile

Posted: 19 Dec 2013, 04:17
by hamin_aus
I've actually been playing playing it a bit on steam.
A bit overwhelmed by the skill tree but persevering...

Re: Path of Exile

Posted: 19 Dec 2013, 05:05
by Anakha56
hamin_aus wrote:I've actually been playing playing it a bit on steam.
A bit overwhelmed by the skill tree but persevering...
We should try and get a threeway going with rusty & I ... Wait that didn't come out right... :P

Skill tree is mad and so is the crafting to some extent but I am enjoying the game.

Re: Path of Exile

Posted: 19 Dec 2013, 09:44
by hamin_aus
You had mewanting to kill myselfat "threeway with rusty"...

Re: Path of Exile

Posted: 19 Dec 2013, 12:18
by rustypup
when you ladies are done...

i suspect hammin will enjoy fewer desyncs than us.. :/

sod...

Re: Path of Exile

Posted: 19 Dec 2013, 13:18
by Hman
rustypup wrote:when you ladies are done...

i suspect hammin will enjoy fewer desyncs than us.. :/

sod...
Is this the opposite of NSYNC?

Re: Path of Exile

Posted: 19 Dec 2013, 14:10
by GDI_Lord
Hman wrote:Is this the opposite of NSYNC?
Only if you Boyz are already Men.

Re: Path of Exile

Posted: 19 Dec 2013, 14:14
by Hman
GDI_Lord wrote:
Hman wrote:Is this the opposite of NSYNC?
Only if you Boyz are already Men.
And living Life in the West?

Re: Path of Exile

Posted: 19 Dec 2013, 14:19
by GDI_Lord
Hman wrote:
GDI_Lord wrote:
Hman wrote:Is this the opposite of NSYNC?
Only if you Boyz are already Men.
And living Life in the West?
Only if you want Girls with a bit of Spice.

Re: Path of Exile

Posted: 19 Dec 2013, 15:24
by rustypup
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Re: Path of Exile

Posted: 19 Dec 2013, 16:30
by GDI_Lord
Image
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Re: Path of Exile

Posted: 19 Dec 2013, 16:52
by rustypup
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Re: Path of Exile

Posted: 19 Dec 2013, 17:18
by Anakha56
:lol: rusty trying to craft this thread aint going to get you nowhere :P.

Re: Path of Exile

Posted: 19 Dec 2013, 18:18
by rustypup
typical... RNG is my enemy

Re: Path of Exile

Posted: 21 Feb 2014, 23:20
by Rexsoore
rustypup wrote:Image
GGG wrote:Path of Exile is a free online-only action role-playing game set in the dark fantasy world of Wraeclast. It is currently under development by Grinding Gear Games in New Zealand. New players are being added continuously to the Closed Beta Test.

iii) be warned, the beta learning curve is "here you are, there are some monsters, figure it out", so be prepared for some trial and error...
Yes indeed... the learning that you have to do to get into this game is insane..

If you just walk into the game and start grinding, you might sacrifice 100s of hours of hard work ... simply because you didnt plan your build from level 1.

Re: Path of Exile

Posted: 02 Apr 2014, 16:24
by StarBound
Path of Exile now implemented a pay to win model.