Soul Calibur 5
Posted: 04 Feb 2012, 10:49
Consoles were made for fighting games when you didn't feel like entering an arcade and getting interrupted by every 2nd person wanting to play the same game. This series was one of my favourite that started on the playstation over a decade ago. My how things have changed.
If your not familiar with Soul Calibur it is a fighting game set in 3d arenas where the combatants all wield some type of weapon with their own fighting style. The story focuses on 2 swords, Soul Edge an evil entity in the form of a sword bent on chaos death and destruction, and Soul Calibur the "good" entity in the form of a sword with the sole purpose of destroying Soul Edge even if it means killing and destroying everything in the way to do so.
I loved the game back in the day when Tekken and Virtual Fighter were at each others throats. Playing a game with weapon vs weapon was much more entertaining. The environments were platforms with stunning back drops and awesome music. The see-sawing stage with a harbour and buildings were especially lovely. Sadly the series didn't keep up.
SC5 is set 17 years after SC4 ends. The game has 1 story mode that cycles thru the 2 main characters fights and 1 other character that gets 3 fights in the 20 episode/battle campaign. The arcade mode is straight forward an arcade mode. No extra story is attached to it like the previous games.
The game relies heavy on character creation as it is the only feature that adds anything to the game.
Weapon master mode has been removed (or rename, I haven't found it yet), arcade plus mode from SC2 doesn't seem present, the naming for most of the modes and options leaves you with a scratched head.
The best part is that the critical finishers from SC4 are gone and replaced with critical edge moves that are triggered like any fighting game with a power bar.
All an all I miss many of the things that I loved from the game as it started the series, but less and less as the game progressed. If you are a Soul Calibur fan you might want to give this a try. But if your looking for 1 game to rule them all you will have a better time with Mortal Kombat, BlazBlue or King of Fighters 13.
If your not familiar with Soul Calibur it is a fighting game set in 3d arenas where the combatants all wield some type of weapon with their own fighting style. The story focuses on 2 swords, Soul Edge an evil entity in the form of a sword bent on chaos death and destruction, and Soul Calibur the "good" entity in the form of a sword with the sole purpose of destroying Soul Edge even if it means killing and destroying everything in the way to do so.
I loved the game back in the day when Tekken and Virtual Fighter were at each others throats. Playing a game with weapon vs weapon was much more entertaining. The environments were platforms with stunning back drops and awesome music. The see-sawing stage with a harbour and buildings were especially lovely. Sadly the series didn't keep up.
SC5 is set 17 years after SC4 ends. The game has 1 story mode that cycles thru the 2 main characters fights and 1 other character that gets 3 fights in the 20 episode/battle campaign. The arcade mode is straight forward an arcade mode. No extra story is attached to it like the previous games.
The game relies heavy on character creation as it is the only feature that adds anything to the game.
Weapon master mode has been removed (or rename, I haven't found it yet), arcade plus mode from SC2 doesn't seem present, the naming for most of the modes and options leaves you with a scratched head.
The best part is that the critical finishers from SC4 are gone and replaced with critical edge moves that are triggered like any fighting game with a power bar.
All an all I miss many of the things that I loved from the game as it started the series, but less and less as the game progressed. If you are a Soul Calibur fan you might want to give this a try. But if your looking for 1 game to rule them all you will have a better time with Mortal Kombat, BlazBlue or King of Fighters 13.