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Direct3D 10/11 Implemented on Linux -> better than OpenGL?

Posted: 27 Sep 2010, 08:32
by shiv
Bleh... will always be playing catch up, I am not convinced...
Luca Barbieri made a commit with news of native Direct3D 10/11 support into Gallium, with an eventual goal of running Windows games in Wine.

He added, "Thanks to a very clean and well-though design done from scratch, the Direct3D 10/11 APIs are vastly better than OpenGL and can be supported with orders of magnitude less code and development time, as you can see by comparing the lines of code of this commit and those in the existing Mesa OpenGL implementation."
http://www.tomshardware.com/news/direct ... 11351.html