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Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 07:45
by OnlyOneKenobi
Here is a quote from the article that Rayne posted and it is exactly like I said before, DRM doesn't cause piracy, piracy happens whether DRM is implemented or not.
The argument that removing DRM will result in a net increase in sales has no basis in fact based on the evidence at hand. Not only does gaming history show that unprotected games simply lead to more piracy, recent history also demonstrates clearly that simply removing DRM is not the answer to piracy. As we saw in the Scale of Piracy section, many popular games which have no intrusive DRM, such as Assassin's Creed, Crysis, Call of Duty 4 and World of Goo, also have some of the highest piracy rates in 2008. Indeed as I write this, the new Prince of Persia game was released yesterday for PC (December 10, 2008) with absolutely no DRM protection, and a quick look at torrents shows that the cracked version is available, and on two popular torrent links alone there are over 23,000 people downloading the game within the first 24 hours. The evidence is overwhelmingly clear: DRM does not cause piracy, piracy results in DRM.

Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 08:05
by RuadRauFlessa
OnlyOneKenobi wrote:Here is a quote from the article that Rayne posted and it is exactly like I said before, DRM doesn't cause piracy, piracy happens whether DRM is implemented or not.
The argument that removing DRM will result in a net increase in sales has no basis in fact based on the evidence at hand. Not only does gaming history show that unprotected games simply lead to more piracy, recent history also demonstrates clearly that simply removing DRM is not the answer to piracy. As we saw in the Scale of Piracy section, many popular games which have no intrusive DRM, such as Assassin's Creed, Crysis, Call of Duty 4 and World of Goo, also have some of the highest piracy rates in 2008. Indeed as I write this, the new Prince of Persia game was released yesterday for PC (December 10, 2008) with absolutely no DRM protection, and a quick look at torrents shows that the cracked version is available, and on two popular torrent links alone there are over 23,000 people downloading the game within the first 24 hours. The evidence is overwhelmingly clear: DRM does not cause piracy, piracy results in DRM.
Sothen why employ DRM. DRM does not cause piracy, piracy results in DRM, DRM results in irritated and agitated buyers who would rather buy something else than a DRM enforced product.

Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 08:36
by OnlyOneKenobi
If you read the full article it will make sense. They implement copy protection like DRM to delay the pirates from getting the cracked version out first. The longer it takes the pirate to crack the game, the more money the developer makes from sales.

They also say that if the pirated game is released before the retail game is out the trend is that the game will be pirated a lot more than if it was the other way around.

Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 08:52
by D3PART3D
OnlyOneKenobi, then why limit activations? How does that help? :?

Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 08:55
by Anakha56
Just a thought but if developers released a demo before the full product is launched wont that help increase sales? I mean lets take the latest NFS it gets released Person A buys it, plays it, hates it, tell's all his friends to stay away from it. Which then leads to them pirating the game because they feel it is not worth their money. Also Person A now feels hard done by because the developer who made the game has pocketed R300+ from him and he gets nothing in return, so now he will be more likely to pirate a game from now because he does not want to loose R300+. Agree, Disagree?

Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 09:07
by OnlyOneKenobi
D3PART3D - limited activations, I suppose, would ensure that the game devs \ distributors could keep tabs on the person who bought the game and make sure that the EULA hasn't been violated.

Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 09:43
by Interfan
OnlyOneKenobi wrote:If you read the full article it will make sense. They implement copy protection like DRM to delay the pirates from getting the cracked version out first. The longer it takes the pirate to crack the game, the more money the developer makes from sales.

They also say that if the pirated game is released before the retail game is out the trend is that the game will be pirated a lot more than if it was the other way around.
Except that in very few instances this has happened in most cases the pirates have still been able to crack it on day one and in some instances quite a few days before release.
OnlyOneKenobi wrote:D3PART3D - limited activations, I suppose, would ensure that the game devs \ distributors could keep tabs on the person who bought the game and make sure that the EULA hasn't been violated.
Limited activations is ok if they give the consumer the tools to manage his own activations. They need to put in tools from day one so the consumer can revoke his activations. He should not have to put up with ea's so called customer support line's incompetence in order to get his game playing again.

Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 10:27
by OnlyOneKenobi
Well, however you look at it, a copy protected game does take longer to pirate than a game which has no copy protection at all. Even if it is 5 minutes longer. Copy protection on Bioshock was considered successful, not because it prevented the game from being pirated, but because it only got cracked 13 days after the retail version was released.

I don't really see why EA chose to go with limited installs, in the end it just doesn't accomplish much. This is pretty much why I would rather buy the console versions since it's straight forward - you put the disc in and you play.

Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 10:40
by Rayne
Yes like stated, it's not there to prevent it, it's there to delay it.

Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 10:41
by Interfan
OnlyOneKenobi wrote:Well, however you look at it, a copy protected game does take longer to pirate than a game which has no copy protection at all. Even if it is 5 minutes longer. Copy protection on Bioshock was considered successful, not because it prevented the game from being pirated, but because it only got cracked 13 days after the retail version was released.

I don't really see why EA chose to go with limited installs, in the end it just doesn't accomplish much. This is pretty much why I would rather buy the console versions since it's straight forward - you put the disc in and you play.
It did initially work with bioshock and mass effect but take a look at recent releases of games with drm. It doesn't work anymore.

My arguement is still to rather offer value for money approaches that cd projekt and stardock uses.

Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 10:58
by Rayne
PC will lose it's exclusives, it's the easiest way out. Take a good look at 2008, this is the bottom line. DRM is here to stay, so might as well move along.

Re: Top 10 pirated games of 2008

Posted: 17 Dec 2008, 12:13
by Interfan
Rayne wrote:PC will lose it's exclusives, it's the easiest way out. Take a good look at 2008, this is the bottom line. DRM is here to stay, so might as well move along.
If DRM is implemented better I am fine with it. I certainly won't move to consoles because of drm.