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maxxis
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Re: Paste what you copied last:

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Re: Paste what you copied last:

Post by CesarePlay »

18 May 2007 : INC-14841-075513-001

INC-14477-021810-001 - 19 sep 07
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Re: Paste what you copied last:

Post by hamin_aus »

• Why will it take 6 to 8 hours? Leyton can to the Server migration on Friday and be ready for Saturday. When would you want to do the data migration in order that we finish by Saturday afternoon?
• Rodrigo has also questioned why there is an issue with separate instances being installed. Could we not do separate instances and if there are issues, move these into a single instance later on?
• Moving the cognos databases onto the SQL2005 server. Will it be a lot of work moving this from this server onto the SQL2008 server once it has been setup?
• Would there be any need for Akash’s team to be on standby for the duration of this project? Is there anything that they need to do or test following the Database move?
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Re: Paste what you copied last:

Post by Kennyisalive »

face technologies
Don't Click me
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Re: Paste what you copied last:

Post by Tribble »

Absconded
Did not attend training
Re-wrote Accident
Resigned
Resigned
Attended on day 1 only
Re-wrote Accident
Re-wrote Accident
Re-wrote Intro & Accident
Re-wrote Funeral
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Re: Paste what you copied last:

Post by Hman »

632005
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Re: Paste what you copied last:

Post by IcePick88 »

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Re: Paste what you copied last:

Post by lancelot »

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Re: Paste what you copied last:

Post by Stuart »

____________________________________________________________________________________________________________________________________________________________________________________________
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Re: Paste what you copied last:

Post by Tribble »

/ot What you pasting lines for mousey?


TRANSFORM Count(qryAssureDeadlinesSupervisionExco.IDNum) AS CountOfIDNum
SELECT qryAssureDeadlinesSupervisionExco.Channel, qryAssureDeadlinesSupervisionExco.Branch, Count(qryAssureDeadlinesSupervisionExco.IDNum) AS [Total Of IDNum]
FROM qryAssureDeadlinesSupervisionExco
GROUP BY qryAssureDeadlinesSupervisionExco.Channel, qryAssureDeadlinesSupervisionExco.Branch
PIVOT qryAssureDeadlinesSupervisionExco.Supervised;
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Re: Paste what you copied last:

Post by wizardofid »

;//debug-----------
;//:state=1,plrfacing=1:fpgcrawtextsize=18,fpgcrawtextfont=arial,fpgcrawtextr=200,fpgcrawtextg=200,fpgcrawtextb=200,fpgcrawtextx=50,fpgcrawtexty=10,fpgcrawtext=state 1 ready
;//:state=2,plrfacing=1:fpgcrawtextsize=18,fpgcrawtextfont=arial,fpgcrawtextr=200,fpgcrawtextg=200,fpgcrawtextb=200,fpgcrawtextx=50,fpgcrawtexty=10,fpgcrawtext=state 2 enemy close
;//:state=10,plrfacing=1:fpgcrawtextsize=18,fpgcrawtextfont=arial,fpgcrawtextr=200,fpgcrawtextg=200,fpgcrawtextb=200,fpgcrawtextx=50,fpgcrawtexty=10,fpgcrawtext=state 10 gut check
;//:state=20,plrfacing=1:fpgcrawtextsize=18,fpgcrawtextfont=arial,fpgcrawtextr=200,fpgcrawtextg=200,fpgcrawtextb=200,fpgcrawtextx=50,fpgcrawtexty=10,fpgcrawtext=state 20 fall back to cover
;//:state=30,plrfacing=1:fpgcrawtextsize=18,fpgcrawtextfont=arial,fpgcrawtextr=200,fpgcrawtextg=200,fpgcrawtextb=200,fpgcrawtextx=50,fpgcrawtexty=10,fpgcrawtext=state 30 heard sound
;//:state=55,plrfacing=1:fpgcrawtextsize=18,fpgcrawtextfont=arial,fpgcrawtextr=200,fpgcrawtextg=200,fpgcrawtextb=200,fpgcrawtextx=50,fpgcrawtexty=10,fpgcrawtext=state 55 closing in
;//:state=67,plrfacing=1:fpgcrawtextsize=18,fpgcrawtextfont=arial,fpgcrawtextr=200,fpgcrawtextg=200,fpgcrawtextb=200,fpgcrawtextx=50,fpgcrawtexty=10,fpgcrawtext=state 67 falling back
;//:varequal=911,plrfacing=1:fpgcrawtextsize=18,fpgcrawtextfont=arial,fpgcrawtextr=200,fpgcrawtextg=200,fpgcrawtextb=200,fpgcrawtextx=50,fpgcrawtexty=10,fpgcrawtext=911 responding
;//----------------------

;//Start

;//local var flags default, escort or responder behavior. 0=default, 1=escort (Ally), 911=responder
:always:localvar=1
:state=0:aiusefullaim=1,setvar=0

;//Dark AI Animations----------------------------------------------------------------------------------------------------

;Walking animations
:ducking=0,strafingleft=1:animationnormal,animate=3
:ducking=0,strafingright=1:animationnormal,animate=4
:ducking=0,movingforwards=1:animationnormal,animate=2
:ducking=0,runningforwards=1:animationnormal,animate=5
:ducking=0,movingbackwards=1:animationreverse,animate=2
:ducking=0,idle=1:animate=1

;Crouching Animations
:ducking=1,movingforwards=1:animate=32
:ducking=1,movingbackwards=1:animationreverse
:ducking=1,strafingleft=1:animate=32
:ducking=1,movingbackwards=1:animate=32
:ducking=1,idle=1:animate=31

;//Common behavior triggers---------------------------------------------------------------------------------

:state=1:airotatetotarget

:state=1,idle=1,aicanshoot=0,aiheardsound=2500:aistop,state=30,etimerstart
:state=1,idle=0,aicanshoot=0,aiheardsound=1000:aistop,state=30,etimerstart

:state=1,ifweapon=1,aicanshoot=1,aitargetdistfurther=70,idle=1,random=1:aisettarget,useweapon,rundecal=6
:state=1,ifweapon=1,aicanshoot=1,aitargetdistfurther=70,idle=0,rateoffire:aisettarget,useweapon,rundecal=6

:state=1,varequal=0,aicanshoot=1,aitargetdistfurther=70,aitargetdistwithin=250:state=54,aistop
:state=1,varequal=1,aicanshoot=1,aitargetdistfurther=70,aitargetdistwithin=150:state=54,aistop
:state=1,varequal=911,aicanshoot=1,aitargetdistfurther=70,aitargetdistwithin=100:state=54,aistop

:state=1,aitargetdistwithin=70:state=2

:state=1,hasweapon=1,ifweapon=0:state=10

;//Take cover when shot
:state=1,shotdamage=1:state=60,aisettarget
:state=30,shotdamage=1:state=60,aisettarget

;//Enemy at close range
:state=2,ifweapon=1,aicanshoot=1,random=3:aifollowplr=0,state=60,aistop,animate=1
:state=2,ifweapon=0,random=5:aifollowplr=0,state=60,aistop,animate=1
:state=2,ifweapon=1,random=1:airotatetotarget,state=190
:state=2,ifweapon=0:airotatetotarget,state=190
:state=2,aitargetdistfurther=100:state=1
:state=2:aisettarget

;//Respond to any sounds
:state=30:aisettarget,airotatetotarget
:state=30,varequal=1,aiheardsound=3000:airotatetosound
:state=30,varequal=0,aiheardsound=3000:aimovetosound
:state=30,healthless=50,aicanshoot=1:aistop,state=1,aicallteam=2000
:state=30,aicanshoot=1:aisettarget,useweapon,rundecal=6,state=1
:state=30,etimergreater=4000,idle=1:state=1
:state=30,ifweapon=0:state=10

;//Fall back to cover while returning fire
:state=60:state=67,etimerstart
:state=67:airotatetotarget
:state=67,aiatcover=0:aimovetocover=0,aisettarget,airotatetotarget
:state=67,ifweapon=1,aicanshoot=1,rateoffire:aisettarget,useweapon,rundecal=6
:state=67,etimergreater=1000,aitargetdistwithin=70,aicanshoot=1,ratoffire:aistop,state=190
:state=67,etimergreater=1000,aicanshoot=0:state=1
:state=67,etimergreater=1000,ifweapon=0:freeze,setaiactive=0,state=25

;//close with enemy for melee if seen nearby
:state=54,idle=1:animate=1,state=55
:state=55,ifweapon=1,aicanshoot=1,rateoffire:aisettarget,useweapon,rundecal=6
:state=55:aisettarget,aimovetotarget
:state=55,aitargetdistwithin=60:state=191
:state=55,aitargetdistfurther=150,varequal=1:aistop,state=1,aifollowplr=1
:state=55,aitargetdistfurther=210:aistop,state=1
:state=55,aicanshoot=0:state=1

;//reloading-------------------------------------------------------------------------
;//when out of ammo, choose to fall back and reload or charge foreward and melee.

;//Assess situation
:state=10,varequal=1,idle=1:aistop,setaiactive=0,aifollowplr=0,state=25
:state=10,varequal=911,idle=1:aistop,setaiactive=0,state=25
:state=10,aitargetdistwithin=70:state=190
:state=10,aitargetdistfurther=70,aitargetdistwithin=120:state=54
:state=10,aiatcover=0,idle=1:aisettarget,state=20,etimerstart
:state=10,aiatcover=1,ducking=0,idle=1:freeze,setaiactive=0,state=25
:state=10,aiatcover=1,ducking=1,idle=1:freeze,setaiactive=0,state=45
:state=10,ducking=0,idle=1:freeze,setaiactive=0,state=25
:state=10,ducking=1,idle=1:freeze,setaiactive=0,state=45

;//Attempt to fall back to cover and reload
:state=20,aiatcover=0:aimovetocover=0,airotatetotarget
:state=20,aiatcover=1,ducking=0:freeze,setaiactive=0,state=25
:state=20,aiatcover=1,ducking=1:freeze,setaiactive=0,state=45
:state=20,etimergreater=500,idle=1,ducking=0:freeze,setaiactive=0,state=25
:state=20,etimergreater=500,idle=1,ducking=1:freeze,setaiactive=0,state=45
:state=20,etimergreater=2000,ducking=0,random=10:freeze,setaiactive=0,state=25
:state=20,etimergreater=2000,ducking=1,random=10:freeze,setaiactive=0,state=45
:state=20,aitargetdistwithin=70:aistop,state=191

;//Reload standing
:state=25:freeze,setframe=6,state=26
:state=26:freeze,incframe=6
:state=26,framebeyond=6 60:reloadweapon
:state=26,varequal=1,frameatend=6:sound=audiobank\guns\reload.wav,state=28
:state=26,frameatend=6:sound=audiobank\guns\reload.wav,state=27
:state=27:state=1,setaiactive=1
:state=28:state=1,setaiactive=1,aifollowplr=1

;//Reload crouched
:state=45:freeze,setframe=36,state=46
:state=46:freeze,incframe=36
:state=46,framebeyond=36 60:reloadweapon
:state=46,varequal=1,frameatend=36:sound=audiobank\guns\reload.wav,state=48
:state=46,frameatend=36:sound=audiobank\guns\reload.wav,state=47
:state=47:state=1,setaiactive=1
:state=48:state=1,setaiactive=1,aifollowplr=1

;//melee strike
:state=190,varequal=0:state=191
:state=190,varequal=1:state=291
:state=190,varequal=911:state=191

:state=191:aisettarget,airotatetotarget
:state=191,aitargetdistwithin=70,aicanshoot=1:state=192,aistop
:state=191,aitargetdistfurther=70:state=1
:state=191,aicanshoot=0:state=1
:state=192:setaiactive=0,state=193,setframe=8
:state=193:incframe=8,airotatetotarget
:state=193,framebeyond=8 60,aitargetdistwithin=70:aisetmeleedamage=10,aiusemelee=1,state=194,sound=audiobank\misc\melee.wav
:state=193,frameatend=8:animate=1,state=1,setaiactive=1,airotatetotarget
:state=194,frameatend=8:animate=1,state=1,setaiactive=1,airotatetotarget

:state=291:aisettarget,airotatetotarget
:state=291,aitargetdistwithin=70,aicanshoot=1:state=292,aistop
:state=291,aitargetdistfurther=70:state=1,aifollowplr=1
:state=291,aicanshoot=0:state=1,aifollowplr=1
:state=292:setaiactive=0,state=293,setframe=8
:state=293:incframe=8,airotatetotarget
:state=293,framebeyond=8 60,aitargetdistwithin=70:aisetmeleedamage=10,aiusemelee=1,state=294,sound=audiobank\misc\melee.wav
:state=293,frameatend=8:animate=1,state=1,setaiactive=1,airotatetotarget
:state=294,frameatend=8:animate=1,state=1,setaiactive=1,airotatetotarget

;//Enemy team2 behavior------------------------------------------

;//Enemy idle- move about randomly
:state=1,aiteam=2,aiaction=0,aicanshot=0,random=30:aimoverandom

;//Ally team1 behavior------------------------------------------

;//Ally idle- start escort/follow when 'G' is pressed and switch to escort behavior
;//Ally Following stop when 'H' is pressed

:aiteam=1,varequal=0,plrdistwithin=70,plrfacing=10:fpgcrawtextsize=18,fpgcrawtextfont=arial,fpgcrawtextr=200,fpgcrawtextg=200,fpgcrawtextb=200,fpgcrawtextx=50,fpgcrawtexty=10,fpgcrawtext=Press [G] To Recruit Ally
:aiteam=1,varequal=0,plrdistwithin=70,plrfacing=10,etimergreater=200,scancodekeypressed=34 1:etimerstart,setvar=1,sound=audiobank\switches\click.wav,aifollowplr=1
:aiteam=1,varequal=1,plrdistwithin=70,plrfacing=10:fpgcrawtextsize=18,fpgcrawtextfont=arial,fpgcrawtextr=200,fpgcrawtextg=200,fpgcrawtextb=200,fpgcrawtextx=50,fpgcrawtexty=10,fpgcrawtext=Press [H] To Leave Ally
:aiteam=1,varequal=1,plrdistwithin=70,plrfacing=10,etimergreater=200,scancodekeypressed=35 1:etimerstart,setvar=0,sound=audiobank\switches\click.wav,aifollowplr=0

:aiteam=1,varequal=1,plrdistfurther=200:aifollowplr=1
:state=1,aiteam=1,varequal=1,idle=1,plrdistwithin=100,aicanshoot=0:aimoverandom

;//-----------------------------------------------------------

;//free teammate respond to call
:varequal=0,aiaction=0,aicalled=2000:airespondtocall,setvar=911
:varequal=911,aicanshoot=1:setvar=0
:varequal=911,idle=1:setvar=0
:varequal=911,shotdamage=1:setvar=0
;//-----------------------------------------------------------

:state=0:setaiactive=1,alwaysactive=1,reloadweapon,state=1

:nearactivatable=0:settarget,activatetarget=2

;//End
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Re: Paste what you copied last:

Post by Stuart »

Tribble wrote:/ot What you pasting lines for mousey?
Announcement sheet for church on Sunday. Blank lines in case someone needs to add something.
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skunkymunky
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Re: Paste what you copied last:

Post by skunkymunky »

I am sure that at that exact moment, pistols girl never imagined that her facial expression would be a disappointment to so many people.
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Re: Paste what you copied last:

Post by Tribble »

/ OT Ah I do understand now
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Re: Paste what you copied last:

Post by chowzen »

G
****
Last edited by chowzen on 13 May 2011, 14:08, edited 1 time in total.
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Re: Paste what you copied last:

Post by KALSTER »

Cognitive dissonance
"It is the mark of an educated mind to be able to entertain a thought without accepting it." - Aristotle
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Re: Paste what you copied last:

Post by Tribble »

Late Show Video - Kaley Cuoco's Broken Leg - CBS.com
www.cbs.com
‎"Big Bang Theory" star Kaley Cuoco tells how she nearly lost her leg following an accident with her horse.
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Re: Paste what you copied last:

Post by THE_STIG »

ResX=1024
ResY=768
MaxAnisotropy=16
MaxMultisamples=1
Trilinear=True
LensFlares=True
UseHighQualityBloom=False
Bloom=True
DepthOfField=True
AmbientOcclusion=True
bEnablePSSMShadows=True
FlareOuts=True
TextureQuality=0
FoliageDrawRadiusMultiplier=1.0
DynamicDecals=True
PopulationAdjustment=0
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Re: Paste what you copied last:

Post by Tribble »

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Re: Paste what you copied last:

Post by THE_STIG »

I used to love that game.....
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Re: Paste what you copied last:

Post by Tribble »

Can't wait for the new one. Just wonder if I will be able to let my son play with all the nudity and adult stuff
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Re: Paste what you copied last:

Post by THE_STIG »

I don't think he will mind.....I defiantly will get the new one. btw I still have duke nukem 3D but it wont work on windows 7.
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Re: Paste what you copied last:

Post by Spicy-McHaggis »

Justin Stumps Thomas stella cider? firts ever heard of that! lager for the win i say!
Hapy happy happy
Back in NL...
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Re: Paste what you copied last:

Post by Tribble »

The line must be drawn here! This far and no further! And I will make them pay for what they've done! -Picard on the Borg in Star Trek:
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Re: Paste what you copied last:

Post by Iceblade »

LED Vs LCD Monitor: Basic Difference
LED and LCD monitors are based on the same basic technology for image display but differ in the kind of backlighting used. While LCD monitors use cold cathode fluorescent lamps for backlighting, LED monitors use light emitting diodes. This is the main difference between the two display technologies. So LEDs are a type of LCD monitors.

Unlike CRT monitors that generate their own light through cathode ray incidence on fluorescent materials, LCD displays have to rely on external lighting as their display is created through manipulation of light passing through polarized liquid crystals. The backlighting affects picture quality substantially and light shed by LEDs offer superior picture quality compared to LCDs.

This is because LEDs offer much more gradation in intensity, giving a much more truer color quality. These types of monitors offer a better dynamic contrast ratio too. So if you compare LED vs LCD monitor for gaming and other intensive graphic applications, LED monitors are surely better choices. You might want to check out the best LED TV on the market, and LED TV vs LCD TV before choosing your new television set.

There are two types of LED backlighting techniques used. One is RGB dynamic LED and the other one is edge LED. The former type of backlighting uses LEDs placed behind the LCD TV or monitor screens, while the latter uses LEDs placed around the monitor rim, from where light is made to diffuse behind the screen. Since LEDs are placed around the rim on edge LED monitors, they can be a lot more slimmer than conventional LCDs.

LED Vs LCD Monitor: Power Consumption
LED monitors are a very recently introduced technology and they are preferred over LCD monitors because of the amazingly rich picture quality and comfort of viewing. One more advantage that LED monitors have over LCD ones is the power consumption factor. LED monitors require a lot less power to operate than cold cathode fluorescent lamps. This property can be attributed to the inherently low energy needs of an LED.

LED monitors are also a lot more softer on the eyes than LCD monitors which make them popular choices for people who work for long hours on their desktop computers. Their power consumption is as much as 40% lesser than conventional LCD monitors. They are also a lot more eco-friendly because mercury is not used in their production.

LED Vs LCD Monitor: Cost
One major factor that has been holding back LED technology from reaching the masses is the high price factor. The manufacturing of these devices is a lot more costlier currently compared to LCD displays which have raised their overall price. To get an idea about the complete range of choice available to you while buying new computer monitors or TVs, refer to LCD vs LED vs plasma comparison or a LCD vs plasma vs DLP comparison.

Hope this LED vs LCD monitor comparison has left no doubt in your minds about how these two technologies are different. It will take time for the manufacturing costs of this technology to lower down but when it does, it will surely replace conventional LCD monitors in large numbers.
Source(s):
Google.Pilgrim.
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