Star Citizen & Squadron 42

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Sojourn
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Star Citizen & Squadron 42

Post by Sojourn »

Remember Wing Commander ? Freelancer? Privateer?
All done by the mastermind Chris Roberts.

Now he is back with his newest and latest creation, Star Citizen.
What makes this exceptional is this:
- build only for PC
- 100% crowd sourced funding (we needed 2mil USD, we are over 6.5mil USD)
- Single player (offline) + Multiplayer online + MMO
- It's in outer space !!

Cannot contain my excitement! :D :D :D :D :D :D

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http://www.robertsspaceindustries.com/

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Re: Star Citizen & Squadron 42

Post by rustypup »

got my ticket some time back :D
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Re: Star Citizen & Squadron 42

Post by StarBound »

I'll wait on the game to be released. I'm still a bit cautious when it comes to crowd funded content. Take interstellar marines. I believe I wanted that to come out back when MW2 was messing up what proper FPS games should have been like. Look at where we are now.

This game look good visually. Will have to see what it offers when its released.
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Re: Star Citizen & Squadron 42

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StarBound wrote:I'm still a bit cautious when it comes to crowd funded content.
true... but the benefits of proving this model is that the corporate-management-drone stupidity can be excised from infringing on the creativity, which can only translate into something worthwhile...

as opposed to the unadulterated rubbish which is exemplified in IP like bioshlock, mass defect, call of yet another duty or dragon age dulling-gins...
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Re: Star Citizen & Squadron 42

Post by StarBound »

I agree and disagree. Creativity length is only as far as the buck can be pushed. It does however start filling the gap by those that started pursuing the single action rout. Eventually everyone goes to console for numbers. I'll wait for the shelfed product.

Example. Played Curse of Monkey Island? Have a look at Deponia. HD graphics but it does not translate into the same feel.
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Re: Star Citizen & Squadron 42

Post by Sojourn »

rustypup wrote:
StarBound wrote:I'm still a bit cautious when it comes to crowd funded content.
true... but the benefits of proving this model is that the corporate-management-drone stupidity can be excised from infringing on the creativity, which can only translate into something worthwhile...

as opposed to the unadulterated rubbish which is exemplified in IP like bioshlock, mass defect, call of yet another duty or dragon age dulling-gins...
The powers that be said that the crowd-funding aspect will eventually only fund a certain % of the full project. There will be major sponsors too, but no mention was made of how that will be managed or sourced.
So I edit my opening post now... it will not be 100% crowd-funded.
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Re: Star Citizen & Squadron 42

Post by StarBound »

Wasn't interstellar marines crowd funded since 3 or 4 years ago? I wanted something as an alternative to the horrid MW2. It's years later and so many games has done a replacement job. In days, weeks, months or years I might be dead and not have seen the game.
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Re: Star Citizen & Squadron 42

Post by rustypup »

has to be said, the hangar module release saw funding on this beast go insane: $27m and counting... :D

the stretch goals are an excellent focus...

now where's my crossbow, darn it... :evil:
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Re: Star Citizen & Squadron 42

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StarBound wrote:I wanted something as an alternative to the horrid MW2.
What's wrong with MechWarrior 2 you [randomly generated insult]?
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Re: Star Citizen & Squadron 42

Post by rustypup »

latest funding update finally mentions what we've all been waiting for... procedurally generated planets with biomass and populations....

finally... a living, breathing, galaxy to play in.... :D if it comes to fruition.... :?
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Re: Star Citizen & Squadron 42

Post by hamin_aus »

rustypup wrote:finally... a living, breathing, galaxy to play in.... :D
I played EVE for 6 months and I think you are just the cutest thing...

Start Citizen looks epic.
I would have bought in when I first heard about it, but I realized I first heard about it $20 miilion into its development...

Keeping a massive fan base on edge for years and milking them for millions of dollars is a willy move.

http://en.wikipedia.org/wiki/List_of_mo ... to_develop

Its #20 on that list and climbing - I hope this is a fantastic game, I do - but seriously?

No, you don't get my money for jam.
Release the game and I'll pay for premium ships then - the amount of interest I'd have earned keeping my $100 in the bank for 3 years will equal the $175 you paid for you ship in 2012 AND I wont have to delay gratification for 3 years.
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Re: Star Citizen & Squadron 42

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hamin_aus wrote:I played EVE for 6 months and I think you are just the cutest thing...
spreadsheets in spaaace!... where the "living, breathing" part was made up of anti-social shut-ins playing at being terrible people... :P

if RSI pulls it off, we get to have populated worlds in SP...
i'd love to know what metric they're using here... this is the funding value, not the real-world cost... :roll: i suspect that's much hugher :lol:
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Re: Star Citizen & Squadron 42

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rustypup wrote:spreadsheets in spaaace!... where the "living, breathing" part was made up of anti-social shut-ins playing at being terrible people...
There are only terrible people on the internet. You think Star Citizen players are going to all be altruistic hippies :?:
The real dollar cost of all the stuff in this universe is going to create the most unadulterated douchbaggery the internet has ever seen.
4channers will be signing up for this game in droves just to take notes on how to be truly appalling human beings
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Re: Star Citizen & Squadron 42

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hamin_aus wrote:You think Star Citizen players are going to all be altruistic hippies :?:
heck no!... which is why the idea of being able to indulge in the game without them is so appealing...

regardless... i have free insurance for life and a penchant for ramming ships if they rile me :lol:
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Re: Star Citizen & Squadron 42

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MP Arena Commander being rolled out in stages...

patches still running/stalling/running... can't wait to see how many times my dinky LTI gets plastered before i quit....
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